Bow rig


In this rig we had create a bow and arrow with space switching.
  • here I first created the  polygonal bow and arrow model and for the bow part I added some joints with two ik at each end as per requirement, and skinned it to and model.
  • for the string I created cylinder with 3 subdivision hight and added cluster for those set of vertex 
  • then I created two locator for each end and frozen the transformation and I made the locator parent of both ik and the cluster 
  • now almost your bow is done, using space switching I parented the arrow with bow, bow string and the null group
hope like my rig test video


Thank you

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