Lighting

Here i am back with some lighting works
This all are mental ray render  features for lighting

  1. here i have tried to do color bleed by photon  method  for this following characters and for background i have used occlusion texture (also mental ray feature) to get rid of the darkness.
  2. For the glass caustic i have used mental ray material for glass and used caustic attribute to get the glass caustic with some value tweaking also i have used final gather. 


  • Global illumination 



  • Final gather 


  • Glass caustics 


  • Ring caustic


  • Under water caustic




  • Physical sun


  • Thank you

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