Lighting
Here i am back with some lighting works
This all are mental ray render features for lighting
This all are mental ray render features for lighting
- here i have tried to do color bleed by photon method for this following characters and for background i have used occlusion texture (also mental ray feature) to get rid of the darkness.
- For the glass caustic i have used mental ray material for glass and used caustic attribute to get the glass caustic with some value tweaking also i have used final gather.
- Global illumination
- Final gather
- Glass caustics
- Ring caustic
- Under water caustic
Thank you

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